Sunday, March 2, 2008
Cutting Edge: My Street
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Helping Real- Estate Agents Create Cutting-Edge Websites
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John Cena is Gillette's New Cutting Edge
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AMD Introduces World's First Comprehensive, Cutting-Edge PC
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Cutting edge link building tactics
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Rebuilt New Orleans could be cutting edge
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Hasbro release five new cutting edge video games for kids.
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Apple movie rental plan is far from the cutting-edge
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Cutting Edge: AJAX Application Architecture, Part 1
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45 Free Cutting-Edge Books ... Courtesy of Creative Commons
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Mobile Blogging is on the Cutting Edge
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Cutting Edge or Ruts? Surprising Choices
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Jay Adelson: Microsoft is "young", "innovative", "cutting edge"
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Ubuntu: Get set for 'cutting-edge' Linux
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11 Cutting-Edge Neuroscientists Say "There is Hope for Our Brains"
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Trickiness of Introducing Alternative Health to Family
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Rebuilt New Orleans could be cutting edge
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Acer Laptops - The High Cutting Edge Technology Brand
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Cutting Edge: Managing the User Experience in AJAX
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California Reverse Mortgage Information and Comparisons
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Data Visualization of "God" in The Timaeus of Plato
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New software launch announced for 32Red Poker
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Linux.com :: SELinux: Comprehensive security
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CUTTING-EDGE RESEARCH IN WATERLOO
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“Cutting Edge” Miami Art Exhibition - Miami events
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Sony Ericsson's W760 Great cutting-edge Gaming Package
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New Cars: Class of 2007
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Slashdot is losing its edge to digg.com
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Guest For "the Cutting Edge" Revealed
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Jay Adelson: Microsoft is "young", "innovative", "cutting edge"
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Saturday, February 16, 2008
CISCO CHIEF ARCHITECT OF NETWORKED VIRTUAL ENVIRONMENTS, CHRISTIAN RENAUD, TO KEYNOTE VIRTUAL WORLDS CONFERENCE
SAN JOSE, CA – September 18, 2007 – Virtual Worlds Management, the leading media company for professionals in the virtual worlds industry, announced that Christian Renaud of the Cisco Technology Center will deliver the Thursday keynote at the Virtual Worlds Conference and Expo on October 11, 2007, at the San Jose Convention Center in San Jose, California. Renaud is joined by 100 leading speakers in the virtual worlds, traditional media, entertainment and IT industries.
Renaud will provide detailed insight into how virtual worlds platforms and technologies will drive the creation of new applications that allow companies to engage with their customers, partners and employees. The Virtual Worlds Conference and Expo is dedicated to helping businesses harness the power of virtual worlds.
"With all the media attention surrounding virtual worlds, this conference is the ideal opportunity for corporations to learn how this technology can be applied for maximum benefit and increased productivity," Renaud said. "I hope to help with this effort by distinguishing what it really means within the context of existing and future communications infrastructures and how organizations can leverage the benefits of virtual worlds technologies and applications."
Renaud is the chief architect of Networked Virtual Environments for the Cisco Technology Center. Its staff members act as “intrapreneurs” for the efforts of Cisco’s Corporate Development unit, providing business rationale and market insight for determining future Cisco emerging technologies. The Technology Center is Cisco’s corporate incubator and is chartered with identifying emerging markets and technologies and developing them into new revenue streams for the company.
Registration Information
Online registration is open, and attendees can save $200 by taking advantage of the early-bird registration - only $795 - until October 5, 2007. Registration information, conference program and speaker information are available at http://www.VirtualWorlds2007.com
Sponsors
The Electric Sheep Company, Icarus Studios, There.com, IBM, Millions Of Us, Linden Lab, Multiverse, Aria, Paynova, View 22, Parature, DAZ 3D, Metaversatility, e-frontier, Aria Systems, Code4Software, Avatar Island, Forterra Systems, Parature, Planet 9 Studios, The Illusion Factory, Sentient Services, Sun Microsystems, VT&T, Business Wire, 3pointD, New World Notes, Parks Associates, RCE Universe, SDForum, Second Life Herald, Second Life Insider, SLNN, State of Play and Virtually Blind.
About Virtual Worlds Management
The Virtual Worlds Fall Conference and Expo is produced by Virtual Worlds Management, the leading provider of trade events and media for the emerging virtual worlds industry. Virtual Worlds Management services include Virtual Worlds Spring Conference, Virtual Worlds Fall Conference and Expo, Virtual Worlds Weekly email newsletter, VirtualWorldsNews.com trade industry blog and the Metaverse Passport event series. Virtual Worlds Management is a division of Show Initiative, LLC. More information about Virtual Worlds Management can be found at http://www.VirtualWorldsManagement.com.
VIRTUAL WORLDS FALL CONFERENCE AND EXPO ANNOUNCES SPEAKERS AND FORMAT - 1,000 PARTICIPANTS EXPECTED
NEW YORK, New York – July 10, 2007 – Virtual Worlds Management, the leading provider of trade events for professionals in the virtual worlds industry, announced the speakers and format for the Virtual Worlds Fall Conference and Expo - http://www.VirtualWorldsFall.com - taking place October 10 – 11, 2007, at the San Jose Convention Center in San Jose, California. Virtual Worlds Fall is dedicated to helping businesses harness the power of virtual worlds to engage with their customers, partners and employees.
Over two days and five tracks with 42 sessions, industry leaders will present the latest techniques and best practices. Virtual Worlds Fall follows the highly successful Virtual Worlds Spring Conference that took place in New York in March 2007. More than 600 attendees participated at Virtual Worlds Spring. 1,000 are expected for Virtual Worlds Fall.
"The virtual worlds landscape is evolving rapidly," said Christopher Sherman, Virtual Worlds Conference Executive Director. "Now used by millions of individuals worldwide, virtual worlds represent the future of media and communications. From Fortune 500 companies to non-profits to startups, companies are incorporating virtual worlds into their strategies. Virtual Worlds Fall is the gathering place for companies seeking to maximize their virtual worlds business and operational strategies."
Featured speakers include executives from Second Life, The Electric Sheep Company, There.com, Areae, IBM, Whyville, Kaneva, Entropia, Multiverse, Microsoft, Cisco, Intel, Turner Broadcasting, Icarus Studios, Anshe Chung Studios, Metabirds, ProtonMedia, Qwaq, Millions of Us, HiPiHi, Gaia, Habbo, Doppelganger, Forterra, Centric, Metaversatility, Animax Entertainment, Anshe Chung Studios, Metabirds, Charles River Ventures, and more. A full speaker list can be found at http://www.VirtualWorldsFall.com
Conference and Expo Highlights Include:
- Five conference tracks:
1. Entertainment and Marketing - Learn from leading entertainment companies, brands, and agencies about the evolution of media in virtual worlds.
2. Virtual Worlds for the Enterprise – Recognize how large enterprises adopt virtual worlds for communication with customers, employees and business partners.
3. Business Strategy and Investment – Understand everything from virtual world economics and IP issues to business models and the technology roadmap.
4. Community and Customer Service – Identify the demographics and drivers of virtual communities and how to keep people engaged.
5. Design and Development - Design top quality experiences using leading technologies and best practices.
- Virtual Worlds Expo - Leading virtual world companies will showcase the latest technologies and services.
- Attendee Lounge and Business Center - Meet, network and get business done in a relaxed atmosphere.
- Official Conference Party sponsored by There.com - A not to be missed event.
- International participation – Attendees will have the opportunity to network, conduct business and gain insight from international speakers and participants.
Registration Information
Online registration is open, and attendees can save $400 by taking advantage of the early-bird registration - only $595 - until August 24, 2007. Registration information and conference details are available at http://www.VirtualWorldsFall.com
Sponsors
Virtual Worlds Conference 2007 is sponsored by The Electric Sheep Company, Icarus Studios, There.com, Millions Of Us, DAZ 3D, Metaversatility, e frontier, Aria Systems, Code4Software, Parature, Business Wire, Virtual Worlds Weekly and VirtualWorldsNews.com.
About Virtual Worlds Management
The Virtual Worlds Fall Conference and Expo is produced by Virtual Worlds Management, the leading provider of trade events and media for the emerging virtual worlds industry. Virtual Worlds Management services include Virtual Worlds Spring Conference, Virtual Worlds Fall Conference and Expo, Virtual Worlds Weekly email newsletter and the VirtualWorldsNews.com trade industry blog. Virtual Worlds Management maintains a strong, experienced management team, allowing it to achieve its mission to be a leading provider of high quality, high profile events to targeted business and professional markets. Virtual Worlds Management is a division of Show Initiative, LLC. More information about Virtual Worlds Management can be found at http://www.VirtualWorldsManagement.com.30 VIRTUAL WORLDS PLATFORMS TO BE SHOWCASED AT VIRTUAL WORLDS CONFERENCE AND EXPO
SAN JOSE, CA – September 12, 2007 – Virtual Worlds Management, the leading provider of trade events for the virtual worlds industry, announced that 30 virtual world platform companies will participate in the Virtual Worlds Conference and Expo on October 10-11, 2007, at the San Jose Convention Center in San Jose, California. The conference features 100 expert speakers, ranging from media and entertainment executives to information technology leaders and virtual worlds industry visionaries.
For the first time ever, professionals seeking to leverage virtual world technologies will be able to review and interact with all the major providers in one location. Attendees will be able to discuss business strategy, gain a comprehensive understanding of available technology and learn best practices. The Virtual Worlds Conference and Expo provides participants an edge in using virtual worlds applications to deeply engage their customers, partners or employees.
"Whether a company is interested in reaching consumers or interacting with business partners, virtual worlds offer solutions that have been heretofore unavailable," said Christopher Sherman, Virtual Worlds Conference Executive Director. "With more than 30 virtual world platform providers participating at our Fall Conference, attendees will gain unique insight into the solutions available to meet their individual needs."
Virtual World platform companies participating at Virtual Worlds Conference and Expo:
Company Platform Name
Animax Entertainment TyGirls.com
Areae, Inc. To Be Announced
Conduit Labs To Be Announced
Disney Online Club Penguin, Virtual Magic Kingdom and others
Doppelganger vSide
Forterra Systems OLIVE platform
GAIA Interactive Inc Gaia Online
GoPets Ltd. GoPets
HiPiHi Co., Ltd HiPiHi
IAC/InterActiveCorp Zwinktopia
Icarus Studios Icarus Platform
Ironstar Helsinki MoiPal mobile platform
Kaneva Kaneva Platfrom
Linden Lab Second Life
Makena Technologies There.com
Microsoft Microsoft Virtual Earth
Microsoft Entertainment Effort To Be Announced
MindArk Entropia Universe
MTV / Nickelodeon more than 8 virtual worlds and growing
Multiverse Network Multiverse platform
Numedeon Inc Whyville.net
ProtonMedia ProtoSphere
Qwaq Qwag Forums
Stardoll Stardoll Platform
Sulake Corp. Ltd. Habbo
Sun Microsystems Project Darkstar
Three Rings Whirled
Transmutable Ogoglio
Unisfair Unisfair Virtual Event
View 22 Immersiv Platform
VT&T To Be Announced
The conference has five primary tracks:
- Entertainment and Marketing
- Virtual Worlds for the Enterprise
- Business Strategy and Investment
- Community and Customer Service
- Design and Development.
Plus leading companies will be showcasing the latest technologies and services at the Virtual Worlds Expo.
Registration Information
Online registration is open, and attendees can save $200 by taking advantage of the early-bird registration - only $795 - until October 5, 2007. Registration information and conference details are available at http://www.virtualworlds2007.com
Sponsors
The Electric Sheep Company, Icarus Studios, There.com, IBM, Millions Of Us, Linden Lab, Multiverse, Aria, Paynova, View 22, Parature, DAZ 3D, Metaversatility, e-frontier, Aria Systems, Code4Software, Avatar Island, Forterra Systems, Parature, Planet 9 Studios, The Illusion Factory, Sentient Services, Sun Microsystems, VT&T, Business Wire, 3pointD, New World Notes, Parks Associates, RCE Universe, SDForum, Second Life Herald, Second Life Insider, SLNN, State of Play and Virtually Blind.
About Virtual Worlds Management
The Virtual Worlds Fall Conference and Expo is produced by Virtual Worlds Management, the leading provider of trade events and media for the emerging virtual worlds industry. Virtual Worlds Management services include Virtual Worlds Spring Conference, Virtual Worlds Fall Conference and Expo, Virtual Worlds Weekly email newsletter and the VirtualWorldsNews.com trade industry blog. Virtual Worlds Management maintains a strong, experienced management team, allowing it to achieve its mission to be a leading provider of high quality, high profile events to targeted business and professional markets. Virtual Worlds Management is a division of Show Initiative, LLC. More information about Virtual Worlds Management can be found at http://www.VirtualWorldsManagement.com.
Sunday, January 27, 2008
Cutting Edge Media's CEMProspector Reaches 750 Users and Continues to Grow
Elizabethtown, PA (PRWEB) July 11, 2007
Cutting Edge Media announced today that its contact management and marketing system, CEMProspector, has reached 750 users in the two months since its launch.
CEMProspector is a complete system for the direct sales and network marketing industries. The system allows users to manage, sort, and generate leads, but it also includes such tools as a toll-free number, web conferencing, audio and video creators, and a phone bridge that allows for conference calls.
"We're hearing very good things from our users," said Ryan Ogurcak, CEMProspector Project Manager. "People enjoy all the marketing tools and the way CEMProspector helps them get organized. And even though there are a lot of features, people are amazed at how easy it is to use."
"A lot people have told us how they get 'nickel and dimed' when it comes to things like toll-free numbers and conference calling," explained Ogurcak. "With our system, everything is included--there's no need to go out and pay for all of these things separately."
CEMProspector was created when the Product Development team at Cutting Edge Media saw the need for a comprehensive contact management system that could be used by both average distributors and large organizations.
"CEMProspector is a universal platform that can be used by anyone in any company, and provides its users with a systematic, organized approach that simplifies the duplication process," said Drew Urban, Product Development Coordinator. "This system provides the necessary tools for business growth."
Emily Pittarelli, who uses the CEMProspector in her work as an independent USANA distributor, agreed with Urban. "Our use of the CEM Prospector is so valuable--we will definitely be recommending to all of our new distributors," she said. "It's an amazing system."
CEMProspector launched in April of 2007.
More information is available at www.CEMProspector.com
About Cutting Edge Media, Inc.Cutting Edge Media, Inc. offers unique marketing and lead-generation solutions to network marketing, direct sales, franchise, and business start-up companies around the world.
More information about Cutting Edge Media is available at www.cemedia.com.
Cutting-Edge Phono Cartridge Breathes New Life into Old Vinyl
Los Angeles, CA (PRWEB) September 5, 2007
For analog enthusiasts in pursuit of perfection, Shelter's Harmony moving coil cartridge is a musical milestone. As the newest addition to Axiss Audio's exclusive collection of luxury audio components, the Harmony delivers audio so refined that even the most familiar recordings sound new once more. As long-buried harmonic layers are uncovered and subtle nuances become audible for the first time, playing old records becomes a revelatory experience.
The Shelter Harmony MC cartridge owes its sonic superiority to a union between innovative ingredients and time-tested mechanics. The cartridge is handcrafted from state-of-the-art aerospace materials. Its shell is constructed from layered sheets of carbon fiber, an exceptionally strong yet light composite that absorbs and decreases vibrations. The motor system features an aluminum cantilever shortened for strength and rapid response and a line-contact stylus designed for enhanced tracking ability.
The latest in a long line of groundbreaking phono cartridges, the Harmony demonstrates once again why Shelter is at the forefront of the analog audio reproduction industry. And as the exclusive U.S. distributor of this elegantly engineered cartridge from Shelter, Axiss Audio gives vinyl connoisseurs an irresistible incentive to give their treasured LPs another spin and a fresh "first listen."
About Axiss Audio
Axiss Audio is a leading distributor of high-end audio equipment for discerning audio connoisseurs. The Axiss Audio collection is comprised of handcrafted analog and digital stereo components from boutique manufacturers around the globe. Representing the finest in design and technology, Axiss Audio's components are limited-edition works of art that rival the musical masterpieces they bring to life.
Axiss Audio is the exclusive U.S. distributor for Accuphase, Air Tight, Shelter, Transrotor, Soulution, Phase Tech, Blue Electric, TAOC, Fisch Audiotechnik, Microsorber, Acoustic Masterpiece, Isophon, and Western Electric. Axiss Audio has branches in Los Angeles and Frankfurt, Germany. For more information, visit www.axissaudio.com.
About ShelterShelter is a Japanese manufacturer of phono cartridges and step-up transformers. Yasuo Ozawa, a former engineer for the legendary Fidelity Research firm, founded the company over twenty years ago. Ozawa's designs are driven by the idea that a phono cartridge is not merely a mechanical device for music reproduction, but a musical instrument in its own right. Shelter's cartridges are renowned for their flawless construction and high-precision performance.
Contact: Arturo Manzano
Axiss Audio
310-329-0187
www.axissaudio.com
Cutting-edge Technology Hits Pool & Spa Industry
Las Vegas, NV (PRWEB) December 13, 2004 -– The Pool & Spa industry took a high dive into the paperless world of automation with the introduction of ONTRAC, a cutting-edge software solution released at the International Pool & Spa Expo by POSitive Technology, Microsofts leading retail solutions provider, and PoolCorp, the worlds largest Pool & Spa distributor.
Due to cost and a lack of simplicity, the Pool & Spa Industry has lagged behind most other industries in the field of technology. With the release of this affordable, easy to use solution, Pool & Spa dealers will be freed from the antiquated pen and paper processes they currently use. We have achieved a complete integration of the supply chain, starting with a standardized item list that originates from PoolCorp,” said Mike Nicholson, chief operating officer of POSitive Technology. Essentially, we have revolutionized the way the Pool & Spa industry will do business, thus allowing independent Pool & Spa dealers to dramatically increase their profits.”
Currently, more than 20,000 Pool & Spa retailers resort to thick, paper catalogs of specifications, parts diagrams, and over 75,000 SKUs when ordering parts and accessories. Dealers and distributors utilize hand-written purchase orders, manual data entry and fax machines to place orders for customers; countless work hours are spent each year using these outdated processes. The release of the ONTRAC solution now offers integrated resources allowing dealers to view available quantities, order products, and receive instant notification from the distributor when orders are received and processed - all with the click of a button – all paperless. It is estimated that the Pool & Spa industry will save billions with the elimination of data entry, manual conversion errors, and the value of direct vendor response to demand.
The Pool & Spa industry will finally come into its own with this ground-breaking software. Backed by industry-leading Microsoft Retail Management software, IBM SurePOS hardware, two-time Microsoft Partner of the Year, POSitive Technology, and PoolCorp, the worlds largest distributor of pool & spa products, the industry is surely headed toward a future of tremendous growth.