Saturday, February 16, 2008

CISCO CHIEF ARCHITECT OF NETWORKED VIRTUAL ENVIRONMENTS, CHRISTIAN RENAUD, TO KEYNOTE VIRTUAL WORLDS CONFERENCE

October 10-11, 2007, at the San Jose (Calif.) Convention Center

SAN JOSE, CA – September 18, 2007 – Virtual Worlds Management, the leading media company for professionals in the virtual worlds industry, announced that Christian Renaud of the Cisco Technology Center will deliver the Thursday keynote at the Virtual Worlds Conference and Expo on October 11, 2007, at the San Jose Convention Center in San Jose, California. Renaud is joined by 100 leading speakers in the virtual worlds, traditional media, entertainment and IT industries.

Renaud will provide detailed insight into how virtual worlds platforms and technologies will drive the creation of new applications that allow companies to engage with their customers, partners and employees. The Virtual Worlds Conference and Expo is dedicated to helping businesses harness the power of virtual worlds.

"With all the media attention surrounding virtual worlds, this conference is the ideal opportunity for corporations to learn how this technology can be applied for maximum benefit and increased productivity," Renaud said. "I hope to help with this effort by distinguishing what it really means within the context of existing and future communications infrastructures and how organizations can leverage the benefits of virtual worlds technologies and applications."

Renaud is the chief architect of Networked Virtual Environments for the Cisco Technology Center. Its staff members act as “intrapreneurs” for the efforts of Cisco’s Corporate Development unit, providing business rationale and market insight for determining future Cisco emerging technologies. The Technology Center is Cisco’s corporate incubator and is chartered with identifying emerging markets and technologies and developing them into new revenue streams for the company.

Registration Information

Online registration is open, and attendees can save $200 by taking advantage of the early-bird registration - only $795 - until October 5, 2007. Registration information, conference program and speaker information are available at http://www.VirtualWorlds2007.com

Sponsors

The Electric Sheep Company, Icarus Studios, There.com, IBM, Millions Of Us, Linden Lab, Multiverse, Aria, Paynova, View 22, Parature, DAZ 3D, Metaversatility, e-frontier, Aria Systems, Code4Software, Avatar Island, Forterra Systems, Parature, Planet 9 Studios, The Illusion Factory, Sentient Services, Sun Microsystems, VT&T, Business Wire, 3pointD, New World Notes, Parks Associates, RCE Universe, SDForum, Second Life Herald, Second Life Insider, SLNN, State of Play and Virtually Blind.

About Virtual Worlds Management

The Virtual Worlds Fall Conference and Expo is produced by Virtual Worlds Management, the leading provider of trade events and media for the emerging virtual worlds industry. Virtual Worlds Management services include Virtual Worlds Spring Conference, Virtual Worlds Fall Conference and Expo, Virtual Worlds Weekly email newsletter, VirtualWorldsNews.com trade industry blog and the Metaverse Passport event series. Virtual Worlds Management is a division of Show Initiative, LLC. More information about Virtual Worlds Management can be found at http://www.VirtualWorldsManagement.com.

VIRTUAL WORLDS FALL CONFERENCE AND EXPO ANNOUNCES SPEAKERS AND FORMAT - 1,000 PARTICIPANTS EXPECTED

Five Conference Tracks and Expo to Help Businesses Harness Virtual Worlds

NEW YORK, New York – July 10, 2007 – Virtual Worlds Management, the leading provider of trade events for professionals in the virtual worlds industry, announced the speakers and format for the Virtual Worlds Fall Conference and Expo - http://www.VirtualWorldsFall.com - taking place October 10 – 11, 2007, at the San Jose Convention Center in San Jose, California. Virtual Worlds Fall is dedicated to helping businesses harness the power of virtual worlds to engage with their customers, partners and employees.

Over two days and five tracks with 42 sessions, industry leaders will present the latest techniques and best practices. Virtual Worlds Fall follows the highly successful Virtual Worlds Spring Conference that took place in New York in March 2007. More than 600 attendees participated at Virtual Worlds Spring. 1,000 are expected for Virtual Worlds Fall.

"The virtual worlds landscape is evolving rapidly," said Christopher Sherman, Virtual Worlds Conference Executive Director. "Now used by millions of individuals worldwide, virtual worlds represent the future of media and communications. From Fortune 500 companies to non-profits to startups, companies are incorporating virtual worlds into their strategies. Virtual Worlds Fall is the gathering place for companies seeking to maximize their virtual worlds business and operational strategies."

Featured speakers include executives from Second Life, The Electric Sheep Company, There.com, Areae, IBM, Whyville, Kaneva, Entropia, Multiverse, Microsoft, Cisco, Intel, Turner Broadcasting, Icarus Studios, Anshe Chung Studios, Metabirds, ProtonMedia, Qwaq, Millions of Us, HiPiHi, Gaia, Habbo, Doppelganger, Forterra, Centric, Metaversatility, Animax Entertainment, Anshe Chung Studios, Metabirds, Charles River Ventures, and more. A full speaker list can be found at http://www.VirtualWorldsFall.com

Conference and Expo Highlights Include:

- Five conference tracks:

1. Entertainment and Marketing - Learn from leading entertainment companies, brands, and agencies about the evolution of media in virtual worlds.

2. Virtual Worlds for the Enterprise – Recognize how large enterprises adopt virtual worlds for communication with customers, employees and business partners.

3. Business Strategy and Investment – Understand everything from virtual world economics and IP issues to business models and the technology roadmap.

4. Community and Customer Service – Identify the demographics and drivers of virtual communities and how to keep people engaged.

5. Design and Development - Design top quality experiences using leading technologies and best practices.

- Virtual Worlds Expo - Leading virtual world companies will showcase the latest technologies and services.

- Attendee Lounge and Business Center - Meet, network and get business done in a relaxed atmosphere.

- Official Conference Party sponsored by There.com - A not to be missed event.

- International participation – Attendees will have the opportunity to network, conduct business and gain insight from international speakers and participants.

Registration Information

Online registration is open, and attendees can save $400 by taking advantage of the early-bird registration - only $595 - until August 24, 2007. Registration information and conference details are available at http://www.VirtualWorldsFall.com

Sponsors

Virtual Worlds Conference 2007 is sponsored by The Electric Sheep Company, Icarus Studios, There.com, Millions Of Us, DAZ 3D, Metaversatility, e frontier, Aria Systems, Code4Software, Parature, Business Wire, Virtual Worlds Weekly and VirtualWorldsNews.com.

About Virtual Worlds Management

The Virtual Worlds Fall Conference and Expo is produced by Virtual Worlds Management, the leading provider of trade events and media for the emerging virtual worlds industry. Virtual Worlds Management services include Virtual Worlds Spring Conference, Virtual Worlds Fall Conference and Expo, Virtual Worlds Weekly email newsletter and the VirtualWorldsNews.com trade industry blog. Virtual Worlds Management maintains a strong, experienced management team, allowing it to achieve its mission to be a leading provider of high quality, high profile events to targeted business and professional markets. Virtual Worlds Management is a division of Show Initiative, LLC. More information about Virtual Worlds Management can be found at http://www.VirtualWorldsManagement.com.

30 VIRTUAL WORLDS PLATFORMS TO BE SHOWCASED AT VIRTUAL WORLDS CONFERENCE AND EXPO

October 10-11, 2007 at the San Jose Convention Center in San Jose, CA

SAN JOSE, CA – September 12, 2007 – Virtual Worlds Management, the leading provider of trade events for the virtual worlds industry, announced that 30 virtual world platform companies will participate in the Virtual Worlds Conference and Expo on October 10-11, 2007, at the San Jose Convention Center in San Jose, California. The conference features 100 expert speakers, ranging from media and entertainment executives to information technology leaders and virtual worlds industry visionaries.

For the first time ever, professionals seeking to leverage virtual world technologies will be able to review and interact with all the major providers in one location. Attendees will be able to discuss business strategy, gain a comprehensive understanding of available technology and learn best practices. The Virtual Worlds Conference and Expo provides participants an edge in using virtual worlds applications to deeply engage their customers, partners or employees.

"Whether a company is interested in reaching consumers or interacting with business partners, virtual worlds offer solutions that have been heretofore unavailable," said Christopher Sherman, Virtual Worlds Conference Executive Director. "With more than 30 virtual world platform providers participating at our Fall Conference, attendees will gain unique insight into the solutions available to meet their individual needs."

Virtual World platform companies participating at Virtual Worlds Conference and Expo:
Company Platform Name

Animax Entertainment TyGirls.com
Areae, Inc. To Be Announced
Conduit Labs To Be Announced
Disney Online Club Penguin, Virtual Magic Kingdom and others
Doppelganger vSide
Forterra Systems OLIVE platform
GAIA Interactive Inc Gaia Online
GoPets Ltd. GoPets
HiPiHi Co., Ltd HiPiHi
IAC/InterActiveCorp Zwinktopia
Icarus Studios Icarus Platform
Ironstar Helsinki MoiPal mobile platform
Kaneva Kaneva Platfrom
Linden Lab Second Life
Makena Technologies There.com
Microsoft Microsoft Virtual Earth
Microsoft Entertainment Effort To Be Announced
MindArk Entropia Universe
MTV / Nickelodeon more than 8 virtual worlds and growing
Multiverse Network Multiverse platform
Numedeon Inc Whyville.net
ProtonMedia ProtoSphere
Qwaq Qwag Forums
Stardoll Stardoll Platform
Sulake Corp. Ltd. Habbo
Sun Microsystems Project Darkstar
Three Rings Whirled
Transmutable Ogoglio
Unisfair Unisfair Virtual Event
View 22 Immersiv Platform
VT&T To Be Announced

The conference has five primary tracks:
- Entertainment and Marketing
- Virtual Worlds for the Enterprise
- Business Strategy and Investment
- Community and Customer Service
- Design and Development.

Plus leading companies will be showcasing the latest technologies and services at the Virtual Worlds Expo.

Registration Information

Online registration is open, and attendees can save $200 by taking advantage of the early-bird registration - only $795 - until October 5, 2007. Registration information and conference details are available at http://www.virtualworlds2007.com

Sponsors

The Electric Sheep Company, Icarus Studios, There.com, IBM, Millions Of Us, Linden Lab, Multiverse, Aria, Paynova, View 22, Parature, DAZ 3D, Metaversatility, e-frontier, Aria Systems, Code4Software, Avatar Island, Forterra Systems, Parature, Planet 9 Studios, The Illusion Factory, Sentient Services, Sun Microsystems, VT&T, Business Wire, 3pointD, New World Notes, Parks Associates, RCE Universe, SDForum, Second Life Herald, Second Life Insider, SLNN, State of Play and Virtually Blind.

About Virtual Worlds Management

The Virtual Worlds Fall Conference and Expo is produced by Virtual Worlds Management, the leading provider of trade events and media for the emerging virtual worlds industry. Virtual Worlds Management services include Virtual Worlds Spring Conference, Virtual Worlds Fall Conference and Expo, Virtual Worlds Weekly email newsletter and the VirtualWorldsNews.com trade industry blog. Virtual Worlds Management maintains a strong, experienced management team, allowing it to achieve its mission to be a leading provider of high quality, high profile events to targeted business and professional markets. Virtual Worlds Management is a division of Show Initiative, LLC. More information about Virtual Worlds Management can be found at http://www.VirtualWorldsManagement.com.